The rules to NTN trivia are pretty simple.  (except for the music trivia 
which I'll get to later).

Each game is completed in 30 minutes.  It consists of 15 questions divided
into three identical segments of 5 questions each.  There's about a two 
minute break between rounds.  Each question is worth 1000 points although
on occasion the 15th may be a bonus question for 1800 or 2000 points.  

The question is displayed on the monitor for a few seconds before the five
possible answers are displayed with numbers 1 through 5 displayed beside
them.  The point timer starts at 1000 and declines as time goes by and
clues are given.  'Clues' depend on the type of game that's being played.

It's probably easier to click here to see an example of WIPEOUT and
COUNTDOWN clue games. Biggest tip is to guess an answer because you can
always change it later as more clues are given. The music trivia is a one hour game broken into five rounds. Round One "Tune Up" This has 10 questions worth 500 points each. There are only two choices (not the usual five) and there are no clues given. You're given 10 seconds to decide. Scores of the entire bar are displayed after each question. Maximum score 5000. TIP There is no penalty for being wrong in this round so come up with an answer even if you're guessing. Round Two "On Beat" This has 9 questions worth 1000 points each. There are no clues given. You've 10 seconds to decide. Scores are NOT given on the monitor between questions although you can see how your own position is by looking at the display screen on your remote control. Maximum score 9000. * TIP There is a risk of losing 250 points if you're wrong so if you *have no idea of the answer it doesn't pay to guess. The theme is of the *'Contemporary' music scene per the round intro so having a glance at the *latest issue of Billboard magazine or the entertainment pages of your paper *would prepare you for this. *** NEW RULES (started from the game of July 13th, 2002, there is no -250 deduction) NEW TIP:...If you don't know, guess something because there is no more penalty for choosing the wrong answer. Round Three "Juke Box" This has 6 questions worth 1000 points each. There are some preliminaries to the questions in that each player in the bar votes their choice from the two topics on display. The majority wins. There are clues given but the score declines as time and clues are given. The scores of the entire bar are displayed between questions. Maximum score 6000. TIP Although there is a risk of losing 250 points if you're wrong, I'll usually guess something as I can change my answer later. Round Four "Triviaoke" There are 8 questions worth 1000 points each (250 point penalty for guessing wrong). The question is usually the first line of a song lyric and the artist. The answer is the fifth line of lyric. The clues are the 2nd, 3rd and 4th lines of the song. The score declines as the clues are given. The scores of everyone in the bar are displayed between questions. The NTN provided example is: "99 bottles of beer on the wall" clue 1 "99 bottles of beer" clue 2 "You take one down" clue 3 "Pass it around" Answers choice: 1 And that's not enough 2 Let's have another round 3 Put it back 4 98 bottles of beer on the wall <--correct answer 5 Let's go to town Maximum score 8000. Round Five "Encore" There is only one question. You have to risk 10%, 20%, 30%, 40%, or 50% of the points you've accumulated up to then. There are no clues given and you have 30 seconds to decide an answer. The other difference is that the possible answers are displayed BEFORE the betting and the question is displayed later. This is the question I'll be outlining by example each week on my trivia page. TIP A lot of strategy is involved in the betting. If I'm behind I'll risk the maximum bet available, if I'm a long way ahead (a rarity) I may get conservative. Maximum score varies except if anyone had a perfect score of 28,000 up to then and risk 50%, they could finish at 42,000. Robin
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